Decal/Surface Mapping

Hi Everyone,

I have a polysurface that I would like to map a texture/decal to certain surfaces without exploding the model. Is it possible to do either via sub selection, scripting or another method?

Thanks for your help!


Hi Andrew - you can assign planar, box, cylindrical mapping in the object Properties, as well as ‘Custom’ which allows you to create a surface that conforms as you like to the polysurface and use it as a mapping projection source.


Sub-object material assignment is slated for v6