Debrep data structure


I am trying to extract the vertices of several geometries by using DeBrep.

My problem is that the data tree after I use DeBrep is different from the initial one and I would like them to have the same data structure so I can use it for other operations.

I have noticed that when a branch in the initial tree consists of several surfaces, each surfaces is assigned to a new branch to the new tree. When the geometry is a brep, all its surfaces are assigned to the same branch of the new tree.

Do you know how to solve this? Thanks a lot!! (80.5 KB)

What you need is Trim Tree or Shift Paths?

Yes, that´s what I needed. :smiley: