A simple question : Is it possible to mesh a cylinder in Rhino usind only quad ?
I try to use the usual mesh tool which gives me QUAD on the sides, and some TRI at intersections between sides and top/bottom of the cylinder.
I didn’t achieve to supress TRI and replace them by QUAD.
Any Tips for me ?
Thanks in advance,
Hi Cyril - a joined or trimmed edges will pretty much always have triangles along the edges in Rhino I’m afraid.
I today had to discover QuadMesh myself. It’s just in WIP, but works pretty good:
There are 1873 quadrilateral polygons and 0 triangular polygons in this selection
There would be 3746 total triangular polygons in this selection after forced triangulation
Dear community of users,
Thank you for your answers.
Marcus, I try to used Quadmesh.
I didn’t reach the same results as you.
I proceed as follow :
- creation of a circle surface
- Extrude of the surface
3; Meshing the surface
- Quad mesh on the mesh
=> TRI remains
Any advices ?
Rhino version : 5 SR12
QuadMesh is a command in Rhino WIP and I just used Cylinder + QuadMesh.
This mesh looks like T-spline isocurves. Similar algorithm can be used to replace NURBS with T-splines. I hope that Rhino 7 will have geometric modeling kernel similar to T-splines.
I have no clue, what the people at McNeel should do next, but the only thing I personally am missing in Rhino is something like T-Splines…
Dear Rhino users,
Thank you for your answers. I 'm now using Quadmesh from WIP and it’s work well for a vertical cylinder.
May I ask for advices regarding the Quadmesh options I should used if i want to realise a quad mesh of the following geometry (cylinder on cylinders) ?
I try with the following
I get :
=> holes in the mesh.
Thanks in advance,
The holes are to be expected at this point. Work on the WIP command was put on ice September-ish 2015 and you would probably want to explore other ways of achieving your target for the time being. Possibly PanelingTools.
Also see the following thread: