I have tried every variation and option, but the cylinder cap-map still looks weird. I even built the shape as a (1) solid and then (2) as an extrusion + surface from planar curves, then joined. What simple setting am I missing?
The only way I get expected results is when I have the cap and walls as separate geometry and apply different UV / widgets.
Aha… that fixed it. It is very odd that the sides of the cylinder would be OK, but the cap needs more mesh rez. This file is going to be used for training and that mesh setting (and extra step) is fairly obscure.
QUESTION: Does any other geometry require this extra step?
QUESTION: Can this be eliminated with the next service release?
Cylinders are quite difficult cases for the mesher. We’re hoping to improve that, but the problem is basically just that there are not enough faces on the top.