The latest wip:
When I rotate a screen in raytraced mode the screen turns completely white and I can no longer see to where I am rotating to. This is worse than the dust and makes cycles completely unusable.
Again why can’t you switch to another rendering mode for rotations and panning then switch back to cycles when the mouse button is released, rotating or panning is completely non functional for me.
No cast shadows no matter what settings I try and this has been happening in all the wips for the last few months.
For me Cycles is useless on any medium or large scenes and I have a new computer. Regular rendered mode is still better. If the cycles mode can’t be used for modeling what is it good for? If it’s for presentation it’s really poor and Lightscape on 10 year old hardware highly out preforms cycles. In lightscape it’s true you had to calculate your scene but after that you had fully textured lit model that always was raytraced quality with never a degradation when panning or rotating into dust. If cycles is for presentation then it should have this option like lightscape had to precalculate and store the rendering data to a low level or raytrace that doesn’t degrade then let the higher raytracting and rendering begin once the mouse is released or not at all if the user doesn’t need it.