It just ignores the glossy_sample setting.
BUT if I adjust the diffues_sample then it updates the glossy_sample value to that exact same value.
It doesn’t affect the render though. So can you check if this is a UI glitch?
I look forward to testing out the new settings. Will you include a custom setting as well, where we can override the values? I like that ability.
Also a wish is to have the ability to hit a “continue calculating” option. I understand this is memory consuming, so it would require a memory dump when a new render is started. But I can imagine quite a few scenarios where continuing “low” would be good enough for many.
And having shortcuts and icons (like the Brazil toolbar) for rendering low, normal, good and final results would be nice in the end, when everything else is up and running.
Edit: I found that the white none aliased parts came from the sun… Didn’t remember that I had it turned on. So can you see if there are any thing that can be done for that?
It has to be implemented in Cycles core code indeed, but nothing prevents us from doing so ourselves. It is on our todo-list. If someone in the Blender/Cycles community gets the idea to implement it, and completes the job before we get to it, then yay. If not, we’ll have to continue working hard on our current tasks so we can get to it as soon as possible (not very, enough to do with viewport integration still )
Part of our work is to ensure we can port the RDK (Rendering SDK) to the Mac. That is the crucial part of the work that needs to be done. Getting the plug-in up and running once that port work is completed should be matter of a day or two.