today I got back to work and opened a file. worked on it last friday.
all of a sudden cycles gives me strange meshes and lighting.
cycles worked just fine on friday. I open any existing file and start raytraced or rendering and I get these strange results.
here is a simple testscene to demonstrate what I mean:
looks like double meshes and spotlights. there are none of both in the scene.
am I a bug-magnet or what?!
system is i5-6500 and GTX1060 as renderdevice. with CPU it looks a little bit different but also broke.
please @nathanletwory turn off your digital devices and enjoy your vacation.
we need you fresh and well recovered when you get back
luckily I don’t need to render anything important at this time.
really strange though. no wip update over the weekend, no changes to my system or the files and jet this happened.
WOW, I didn’t expect that, thanks for sticking with me on that.
switching to inches made it disappear, yes.
but when I then switch back to mm or cm it’s back.
unfortunately for me I don’t work in inches
EDIT:
Oh, wait! inches is affected too. just 3D-scale the model up and you will also experience it with an inch units.
I had a peek. Something has changed with how data gets generated and passed on, but I don’t know yet what. I first tested with a WIP from June 13th, that rendered the model just fine. Then I updated to latest, and here we get problem with geometry. Investigation is ongoing.
for me it is not a big deal at the moment. I use different files for designing and rendering. so in design and production files I can use mm and for a renderscene I can switch to cm. not convenient but it’s ok for now.
however - as soon as a scene has objects in the background, further away this becomes a problem.
I guess architectural renderings are affected by this the most.