I can’t seem to be able to use an HDR for lighting/reflections with a different image for the background, am I missing something or is it not hooked up/working?
It works, but sometimes switching parts of the environment (i.e. solid color -> 360° env) messes up the shader. Switching to shaded, then back to raytraced should get the right combination again.
p.s. the background/environment is on the list for fixing