I tried to populate the geometry (the surface) with spheres with and offset surface.
And the brep cutter… but I don’t know how to manage this messy list..
here is the base surface:
Wow, thank you for your quick answer!
and thX for the file.
What I’m wondering is how can I get the surfaces between the circles? Because we have now the curves but if I make a boundary surface from curves it’s still a mess…
Thanks again
[quote=“Joseph_Oster, post:7, topic:203589”]
not so sure now.
[/quote]
Thanks for the pairs for intersections, but I don’t understand why you use “shift paths” as it works without
the above was indeed not my first attempt (or second… or third… )
after Multiple Brep Intersection any geometrical reference is just gone, and in that flat list of fragmens, each of those could lie inside multiple pairs of offseted spheres… I had no idea how to move forward if not trying to rebuild a relation between each fragment and all the spheres used for cutting them, and Point Brep was helpful
before that I also had a thought of using Point in BrepS, but that was again not giving the partial relations but just one single containment value
I spend a few minutes to understand your code, and point in brep combine with XOR gate is super clever (I know have to learn more and understand what is mass addition - I will watch more tutos…)
A huge thanks to both of you @inno & @Joseph_Oster for spending time on this.
Really helpful!