Cutting many openings into solid object - how would you do this?

Hello Petr,
there were some discussions here about that topic, I found this one searching for “arm cast” with a gh-def from @HS_Kim:

It uses the Weaverbird plugin, so you might have to install it. Add .gh to the filename “Morphed” after downloading.
He uses Surface Morph component which is much less “heavy” than doing boolean operations.
HTH
Ferry