I am working on a webbased VR application, one mayor thing I developed for that a very simple costume shader. I would also like to write an exporter from Rhino. To make this meaningful it should be possible to understand how the model will look with this custom shader’s.
I have been looking through the Rhino3d Render Development Kid but couldn’t find the right point to start with.
What would be the easiest way to write a custom Vertex / Fragment Shader with a few custom uniforms, varyings and supported lights passed to the shader?