I found this bug a while back, but it seems to still exist. When using a custom render resolution (as opposed to viewport resolution) and then hit OK, Rhino freezes and crashes.
As an added note, it would be great if the render settings persisted across models and sessions, rather than have to reset every time Rhino is opened or a new model created.
OpenGL settings:
Software information
Software versions
Rhinoceros version: 5.0 Wenatchee 2014-04-21 (510)
OS X version: Version 10.9.2 (Build 13C1021)
Plug-ins
None
Hardware information
Computer hardware
Hardware model: MacBookPro10,1
Processor: Intel Core i7-3740QM CPU @ 2.70GHz
Memory: 16 GB
Architecture: Intel 64 bit
Video hardware
Graphics: NVIDIA GeForce GT 650M 1024 MB
Memory: 1024 MB
Screen size: 1440 x 900, 1920 x 1080
Displays: Color LCD, DELL E2311H
Third party kernel extensions
tc.tctechnologies.driver.PaeFireStudio (4.0.0 14255)
net.telestream.driver.TelestreamAudio (1.1.0)
com.paceap.kext.pacesupport.snowleopard (5.9)
USB devices
Apple Inc.: FaceTime HD Camera (Built-in)
Apple Inc.: MacBook Air SuperDrive
Apple Inc.: Apple Internal Keyboard / Trackpad
Apple Inc.: Bluetooth USB Host Controller
Bluetooth devices
None
OpenGL information
OpenGL software
OpenGL version: 2.1 NVIDIA-8.24.9 310.40.25f01
Render version: 2.1
Shading language: 1.20
Maximum texture size: 16384 x 16384
Z-buffer depth: 24 bits
Maximum viewport size: 16384 x 16384
Implementation settings
Use texture compression: No
Appearance settings
Antialiasing: None
Mip map filtering: None
Anisotropic filtering: None