There are a few older threads about this, but I don’t know the current status.
I would like to create a plugin to work with custom objects, and I’d like to be able to develop it on a Mac. Previous answers suggest that RhinoCommon is not a good option, but I am not clear exactly why, or if that’s still the case. I’m also not clear how the situation is expected to change with Rhino 9.
Specifically, I’d like to create custom solid objects defined in terms of bounding planes (polytopes). These would be ordinary breps, but with extra information attached that lets me edit them in special ways. I’d also like to implement custom UI widgets for editing these objects, which I think would be doable with the DisplayConduit API.
Obviously there would be lots of details to figure out, but in broad terms, can I realistically do this in a C# plugin? And if so, does any documentation exist?
