Custom Components GUI - easier in GH2?

My programming experience is pretty limited- I’m a self-taught coder - but I managed to create a few basic Grasshopper plugins in Visual Studio. However, building custom GUI components turned out to be a huge challenge. The process was extremely tedious, and most of the time I was working almost blindly. Did I do something wrong, or is this really such an ungrateful task in GH1?

But more importantly… will the switch to ETO change anything in this regard in GH 2? Will it finally be possible, at least for prototyping, to create more sophisticated GUI components in Grasshopper 2 without having to use Visual Studio and recompile the plugin every time?

It would be pity if the fun of creating small custom interfaces were reserved only for those who are fully immersed in the system — basically, David himself.

In Grasshopper 1 I’ve seen a few examples of more advanced components, like the ones used in Karamba, or those mentioned here:

当然,相信我,在GH2制作UI控件相当简单

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Interesting, are those screenshots from some video? Can you share a link to it? You had to recompile and restart Rhino to see changes or is it possible to have live preview of the GUI changes while coding?

编译对gui的更新 对于节点的图标,节点名称,节点的ui并不一样,但对于GHI更新只需要在vs里面热重载(不需要再次编译rhino)

因为一些原因,我不太确定你能否打开这个网页(我昨天清空了youtub的视频发布,所以youtub上不能看了)门无的个人空间-门无个人主页-哔哩哔哩视频