My programming experience is pretty limited- I’m a self-taught coder - but I managed to create a few basic Grasshopper plugins in Visual Studio. However, building custom GUI components turned out to be a huge challenge. The process was extremely tedious, and most of the time I was working almost blindly. Did I do something wrong, or is this really such an ungrateful task in GH1?
But more importantly… will the switch to ETO change anything in this regard in GH 2? Will it finally be possible, at least for prototyping, to create more sophisticated GUI components in Grasshopper 2 without having to use Visual Studio and recompile the plugin every time?
It would be pity if the fun of creating small custom interfaces were reserved only for those who are fully immersed in the system — basically, David himself.
In Grasshopper 1 I’ve seen a few examples of more advanced components, like the ones used in Karamba, or those mentioned here:


