For deformable polyline curves, another way that can work is to use the Collider component on the line segments. It does require a radius for the collisions, so isn’t suitable if you need very sharp corners, but it seems to work a lot better than the old Collide2d goal (which I was never really happy with the performance of, which is partly why I hid it). I might try again at some point to make a better deformable curve collision goal not requiring a radius, but I think this Collider option is the best one for now
squishycurves.gh (20.7 KB)
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