CurvatureAnalysis (style Gaussian) functionality

Hi,

Do you know any resource for the CurvatureAnalysis via Grasshopper?

I am especially interested in the style Gaussian as it would make modeling developable ship hulls with Grasshopper much faster.

Thank you in advance for any lead or solution.

to get somthing like in your screenshot i would mesh the surfaces, and get the surface closest point for every mesh vertex. that gives me the uv position on the surface to evaluate the curvature

remap the list of numbers… to a colorramp… construct the mesh using the vertexcolors

Thank you Jakob,

Is it possible that you help me with adding the functionality that you propose? Of course I also understand when you don’t want to do this.

I have a rough idea what you explain, but I lack the understanding to add it myself.

In the attached script, you’ll find the component that you suggest.

Thank you in advance and I am curious to learn from you.

11 Developable with round bilge - Discourse.3dm (146.7 KB)

01-B Developable from surfaces.gh (101.5 KB)

make the objects in the rhinofile invisible.

01-B Developable from surfaces_jvs01.gh (100.6 KB)
navigare necesse est!

Wow, thanks Jakob!

This is perfect and I wouldn’t be able to do this myself.

And yes, only by leaving the safety of our home port, do we learn and make discoveries.

You make me grateful.