is there any development? I do aswell have performance issues and as I figured from multiple chats, there is complex problem with performance of RH6.
My PC (32GB RAM, AMD FX 8350 4GHz x 8 cores, GTX 1060 6GB) is not as high end as three years ago, but it is still capable of almost everything. That means everything except running RH6 smoothly.
Every driver is up to date. Rhino is up to date. Vray is up to date. I have disabled GPU tessellation. I have disabled vertical sync.
When I run _testmaxspeed on heavily simplified model (purged all materials, only basic geometry of 29MB model), I reach 72,68 (!!!) seconds! (With materials test reached 84,16 seconds). When I do the same (meaning same model, same angle, same everything, except I have kept materials) on RH5, result is 12,81 seconds. When I run RH 6 in safe mode, nothing changes.
I do have problems with muddy cursor aswell of course. None of my attempts of fixing that succeeded, only workaround I have found is turning off SmartTrack (which I dearly miss every second of work) and reducing snaping points to bare minimum you need, fow your work. I would welcome any advices to either of the problems.
Last question lays like this, how is possible, that functional program breaks up so much? I mean, RH 6 worked just fine when I bought it, I had created very large files (up to 800 MB) which ran smoother than my 29MB model right now with everything updated. As for now, I am very desperate. Only realistic solution is to switch back to RH 5, but for some reason, when working in RH 5 with file created in RH6, there is infinite plane at Z coordinate 0 under which you can’t see… Every model I created has components under this plane, I would have to destroy my coordinate system for that…