Can I use crunchy mode to bake a SubD into a polysurface?
Yes, ExtractControlPolygon on the SubD > MeshToNURB will do it. If you want the smooth subd as a NURBS polysrf use ToNURBS instead.
Yes, ExtractControlPolygon on the SubD > MeshToNURB will do it. If you want the smooth subd as a NURBS polysrf use ToNURBS instead.