Hello
you can use voxel subdivision. If I assume you are using cubes, you subdivide cube by 2, so one cube becomes 8 cubes etc. or subdivide by 3, so 27 cubes.
and surely others example somewhere
Hello
you can use voxel subdivision. If I assume you are using cubes, you subdivide cube by 2, so one cube becomes 8 cubes etc. or subdivide by 3, so 27 cubes.
and surely others example somewhere