I’m starting with scanned meshes and trying to reverse model a part. I’m having good luck with the following workflow for planes:
- ExtractMeshFaces to select meshes that represent the plane
- using PlaneThroughPt to create a small primitive surface
- scaling/translating the primitive to cover the original mesh
The goal is to use CreateSolid in the end once my volume is defined and then finishing with fillets/chamfers.
The problem is that not all of the primitives are planes. I’d like to find a hypothetical “CylinderThroughPt” to create another surface. Does such a beast exist or are there other workarounds that use the existing mesh? There are alternative ways to do this but I’d like to stick with existing meshes as the starting point since future primitives may not be so easily generated. For example:
- create a CPlane on the end of the cylinder by selecting vertices
- draw a circle on the new plane
- extrude the circle.
Below is a screenshot of the work in progress. Pale yellow are the extracted meshes, blue are the planes through the meshes, and red are scaled versions put in place. The problem area is the cylindrical piece towards the back.
Thanks for any help