Creating smooth meshes from pipes, like TSpipe had in Tsplines?

(Albert Li) #21

Thanks so much. we are developing a series of conponents about voxel. That is a good enlightenment!

(Giovanni Betti) #22

Hi @DanielPiker
I have started playing around with the released skeleton fattener gh component and I love it!
it seems though that the ability to distinguish between curves and surfaces as per the screenshot above didn’t make it in the final plug-in.
Any hard reason for this?
would be very helful!!
Greetings from Berlin,


(Daniel Piker) #23

Hi Giovanni,
Good to hear that. It takes lines, polylines and quad mesh faces, not surfaces.

(Giovanni Betti) #24

:man_facepalming:! Of course!
Thanks a lot for the answer Daniel!


There is another method for skeletonization that seems more straight forward when using spectral analysis which means computing laplace beltrami operator of the mesh:

(Albert Li) #26

Really useful, thanks so much!