Hi all!
Is there a quick way to correctly model the separation of different surfaces/materials in an object? For example I’m wanting to try and model the phone in the attached picture, how can I achieve those seams between the glass screen and the rest of the plastic object, and between the different pieces/surfaces of the same material? Modelling two surfaces, zooming in all the way, and then ever so slightly separating them to create the seam doesn’t seem like a good workflow (unless that’s how it’s actually done?). Thanks!