I am looking into ways of creating a pipework looking like geometry that is controlled by a simple volume referenced from Rhino. The best I could come up with was to create smaller voxels, randomly reduce their count ( to not have so much of a grid looking system) and then simply pipe the edges.
It does not, however, give me that exact thing i am looking to create. Maybe there a way to perhaps have certain criteria for how a poly line can be drawn within the volume (like always turn 90 degrees, min max length of the segment)? Or any other suggestions on how to approach this?
I have attached my script and the image of the resulted geometry. The pink and grey render image is kind of what I am trying to achieve.
pipework within a volume.gh (75.5 KB)