Creating a succession of interlinked geometries

Hello everyone, I’m new to GH and as the title say im trying to create a succession of interlinked geometries.

To explain it better let me show you where I want to go :
I’m working as a structural engineer and I need to described to architects the composition of the floor (as an example this type of drawings with all the layers in the floor : (concrete,wood, insulation…)

complexe palncher

As i have to do it almost everyday with only few changed I’m trying to automated this process through Grasshopper via parametric design.

For the moment i understood how to create shapes and to enter my layers thickness :

Rhino “render”

GH “program”

And my point is to be able to add and/or delete layers to shape properly my render. But my shapes have to be interlinked because concrete’ shape can’t start “in the void” it has to be over the other structural stuff.

So my question is to find a way to add or delete a new layer while keeping other layers interconnected and being able to chose with number slider their thickness.

Do you have any starting points for me (videos, courses, tips etc) ? I have seen stuff like mass addiction which could perhaps help me in interconnecting all my layers but I’m not successful in finding my way alone.

Thanks for reading !

I don’t know if this general idea helps you… This is a cluster that creates a box. The thing that makes “a succession of interlinked geometries” is that it has a plane input and plane output so several can be chained together. It could have other things added like a label for each layer.


interlinked geometries_2024Jan18a.gh (18.3 KB)

This is the inside of the cluster:
interlinked geometries_2024Jan18a2

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Amazing you helped me a lot on this !
Thanks for the discovery :smile:

This video came up yesterday and I couldn’t help thinking about this thread title:
“Creating a succession of interlinked geometries”

Recursive racks

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