Creating a processing-like Animation class in RhinoPython

I have posted an example on GitHub for creating a processing-like animation using RhinoPython, which is lighter than using Grasshopper’s timers and makes the code more maintainable because the animation is complete in RhinoPython.

Since rhinoscriptsyntax bakes objects into scriptcontext, it is too heavy for animation. So I answered the need to use the Dynamic Draw methods in DisplayPipeline Class of RhinoCommon. This may be a sample that you may not have expected to find. Please give it a try.

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Cool idea! I’ve tested it on Rhino for macOS and it works but it’s super fast and I wasn’t able to abort the animation. :slight_smile:

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