Hi.
I have a point cloud which I want to turn into a 3D surface/mesh. I tried the pipeline of creating a patch using a polyline and points →
The next step is the points which should define where the surface intersects:
The issue is, I get a surface which doesn’t go through all my desired points (or near enough). The output surface is very “pinched”. I guess this is a limitation of NURBS type surface generation:
In that case I want to create a surface mesh from my point cloud. Something like this (but imagine all the lines are triangulated):
I’ve tried the mesh patch function but it doesn’t work as intended. How can I create the surface I need?