I was intrigued by one panelization method shown in one of @LongNguyen’s C# workshop videos. I tried to create surfaces/panels (or meshes) using points on surface as seen the image below, but I’m not sure how I could create these surfaces in C# or even in Grasshopper.
Can anyone point me in the right direction to create surfaces/panels with points as approximate centers of surfaces/panels? I prefer C# methods, but I’m curious about Grasshopper solutions as well.
Thank you! SurfaceWithPoints.gh (109.9 KB)
Thank you @Baris, it’s great to know about Dual mesh. (I’m not sure if it’s a correct term.) I used “Weaverbird’s Dual graph” to get panels quickly. However, this method doesn’t make coplanar surfaces.
What I was hoping was to get coplanar surfaces by intersecting planes around each point, as shown in the image below. I tested this method using Grasshopper components as a proof of concept, and here’re four steps I’m thinking to write scripts in C#.
Find adjacent planes of each point
Intersect planes to get lines
Intersect all lines from step 2 to get panel vertices
Create coplanar surfaces using panel vertices from step 3
Is there a good way to get adjacent planes around each point, step 1, in C#? If you know better ways to get coplanar surfaces, could you share them with me? I’m attaching a revised Grasshopper file including the test method explained above.SurfaceWithPoints_POC.gh (134.5 KB)
Thanks a lot @DanielPiker! It is exactly what I was trying to do and the thread isTangent plane intersect.gh (122.7 KB) very helpful. As you explained in that thread, my quick test proves this method seems quite tricky with a surface having a mix of +/- curvature, like my example.
It’s a little bit different question, but I’m wondering if there’s a way to control how to create a Delaunay mesh in connecting points. Specifically, I want to connect closer points as shown in red arrows in the image below instead of green lines. Is there any solution for this?
Thank you @Petras_Vestartas! I realize again that most of panelization strategies rely on how original geometries are constructed. I’m amazed by the amount of information I’m getting from all of discussions and papers including yours simply by asking a basic question here. I really appreciate great answers/insights from all of you in this tread!