I’m building a scene in Rhino 5 (Win64) that I will be rendering from the top viewport at 8192x2048 and using strictly for building maps (Bump, normal, etc) to use on a different model. The problem is that I need to actually USE the top viewport during modeling, and every time I zoom in and out, my renders move ever so slightly.
How can I create a camera view of the top viewport that I can set up EXACTLY where I want it and with the specific dimensions I want? This is quite easy in every other 3D application I have used, but for some reason, in Blender, all I can seem to do is show or hide the camera for each view, and those cameras change any time the view changes! I need a camera I can setup for rendering, that doesn’t change and I can switch back to whenever I need to render, without having to worry about what the regular views are showing. How do I do that?