Hi, I’m relatively new to rhino. I’m trying to create a widebody kit for a scale model of a car. The below images are what I have right now:
The second image shows the mesh I want to convert to a surface. Basically, I need the back of the fender (all the black bits on the first image) to fit perfectly with the surface of the car, once I 3D print the fender. I’m not sure which would be easier, 1) Creating a solid once the fender is completely done, then somehow boolean instersecting it with the mesh, or 2) Convert the mesh into a surface and then cutting a section out. If converting the mesh into a surface would be the better approach, what is the plugin that would fit me most for doing that?
Here’s a third picture for clarity. Picture the fender I’m working on “fitting” flush with the side of the car.