Using the Lunchbox hexagon Cells component generates a flat flat data tree of all the cells. What I’m trying to accomplish is moving out the cells by a random distance, then rotating that face some, then Loft the base cells to the pushed and rotated ones, but because of the flat data tree it is starting with, the results are not what I’d expect.
The question is, how to organize the cells into the necessary matrix required to do the Loft correctly?
honeycomb_wall_angled_face.gh (27.4 KB)