Create data tree branches from Hexagon Cells

Using the Lunchbox hexagon Cells component generates a flat flat data tree of all the cells. What I’m trying to accomplish is moving out the cells by a random distance, then rotating that face some, then Loft the base cells to the pushed and rotated ones, but because of the flat data tree it is starting with, the results are not what I’d expect.
hex_grid_loft

The question is, how to organize the cells into the necessary matrix required to do the Loft correctly?
honeycomb_wall_angled_face.gh (27.4 KB)

I think you are looking for Loft Options → Adjust Seams → True

honeycomb_wall_angled_face_Re.gh (21.0 KB)

Yup, that did the trick. Thanks!