violetadeg
(VioletaDeG)
November 13, 2019, 5:56pm
1
Hi everyone,
I want to create a coral in grasshopper with cocoon. The thing is I don’t really know how to start to do the branches, I first tried to do them with population and connecting points with lines and putting them in random order so then i could use cocoon to give it the 3d dimension, but it didn’t work out.
Any ideas?
I wish it looked like this:
Hello
did you search on various forum with keywords like Coral, growth , tree … ?
You will need something to loop with as these are recursive systems (if you want them done correctly). Check out Anemone .
To mesh it you can use Dendro which is fast.
1 Like
violetadeg
(VioletaDeG)
November 13, 2019, 6:08pm
4
Yes, I did, but I don’t want to use the Shortest Walk plug in. I want to use another way…
Hello, there are many others way for sure. I will make it by doing my own growth algorithm, like the thing I did here.
Hello
you know could “internalize” curve inside Grasshopper script, so no need of the rhino file. Right click on curve component …
you also could upload image with this button
[image]
For your problem the most simple, not fastest, is to use isosurface, here from Millepede
[image]
[image]
Or Dendro, that is most recent, fastest …
[image]
[image]
Using V7 it is also possible to remesh it with quad and smooth it very well …
[image]
[image]
Many many ways, variations …
pipes_fo…
The better seems to make some classes (VB, c# or python) that can handle the growth, the collision …
1 Like
Rickson
(Rickson)
November 13, 2019, 6:14pm
6
On the QuadTreeToRoof.gh they have multiple triggers (Int,Point,Double), any insight on why and how?
Thanks.
In Anemone anything can be a trigger. Anemone checks that the input data has changed. As long as the input changed in any way then it triggers.
2 Likes
violetadeg
(VioletaDeG)
November 13, 2019, 6:52pm
9
Thank you this is really helpful