Create angled features in SubD

Hi all,

I am trying to model this backpack which has an angled pocket. Is there a way in SubD to model the angled entrance and angled seamline? When I was trying to play with the curves and vertexes, the form gets distorted. Thank you!

Dan

Hi @dlimonch
I would do the pockets as separate surfaces - just like it is in real life. There’s no point in doing it as a single surface, is there?
HTH, Jakob

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Hi @Normand,

Thanks so much! I will give it a try and I guess I will use QuadRemesh to covert and bridge it with the rest of the build. Thanks again :slight_smile:

Hi Dan!

Angled and sharp details can be done if you add edge loops like this…

I suggest having the loops go through the model to maintain quads if possible too.

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Hi Brian!

That sounds great! Thank you so much for creating the video! That is very generous of you :slight_smile:

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