I have a squared brep of 500x500 mm and I want to create a mesh with an edge length of 0.1 mm for each quad.
I am using both the UI and CreateFromBrep from RhinoCommon but at most I have managed to create a mesh approximately 0.4 mm long. Is it a size restriction that prevents a shorter length? In fact, with a smaller brep I can create a mesh with an edge length less than 0.1
If I read this right you would like a mesh with 25 million quads but the most you can get is a little more than 1.5 million (1,562,500)?
Perhaps a McNeel developer or someone with more knowledge than me will comment on the memory such a mesh would require vs the amount your computer has if that is an important factor.
It may be helpful for you to run the Rhino Systeminfo command and paste the output here.
Accelerated graphics device with 4 adapter port(s)
Windows Main Display attached to adapter port #0
Secondary monitor attached to adapter port #1
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 8-14-2024
Driver Version: 32.0.15.6094
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 6 GB
Hi @Eliseo
you can use SubDivide to further refine the mesh, but it’s gonna be a lengthy calculation! I guess there’s a hardcoded limit to what Mesh and QuadRemesh can do, but hopefully one of the McNeel brains will chime in to confirm or contradict.
-Jakob