CRASH: Sweep2 (v506)

Enclosed is a small segment of a much larger model that describes a crash I encountered using Sweep2. Note that this particular file does not crash, but the larger model did when these steps were taken. I can upload the larger file (20 meg) if desired.

Thought you might be interested.

~David

Crash_Sweep2_Rev.3dm (120.1 KB)
Software information

Software versions
Rhinoceros version: 5.0 Wenatchee 2014-03-17 (506)
OS X version: Version 10.7.5 (Build 11G63)

Plug-ins
None

Hardware information

Computer hardware
Hardware model: MacBookPro8,3
Processor: Intel Core i7-2860QM CPU @ 2.50GHz
Memory: 16 GB
Architecture: Intel 64 bit

Video hardware
Graphics: AMD Radeon HD 6770M 1024 MB
Memory: 1024 MB
Screen size: 2560 x 1440, 1920 x 1200
Displays: LED Cinema Display, Color LCD

USB devices
Logitech: USB Receiver
Apple Inc.: Apple Internal Keyboard / Trackpad
Apple Inc.: Bluetooth USB Host Controller
Apple Inc.: FaceTime HD Camera (Built-in)
Apple, Inc: Apple Keyboard
Apple Inc.: Display Audio
Apple Inc.: Apple LED Cinema Display
Apple Inc.: Display iSight
Apple Computer, Inc.: IR Receiver

Bluetooth devices
None

OpenGL information

OpenGL software
OpenGL version: 2.1 ATI-7.32.12
Render version: 2.1
Shading language: 1.20
Maximum texture size: 16384 x 16384
Z-buffer depth: 24 bits
Maximum viewport size: 16384 x 16384

Implementation settings
Use texture compression: No

Appearance settings
Antialiasing: 4x
Mip map filtering: None
Anisotropic filtering: None

There is a specific place for uploading files to Mac Support but I can’t find it.
@marlin will know.