Rhino crashes when it has finished a cycles render.
I run the render via the render tools button.
The render runs to “completion?” I see something like 9994 out of 10,000 cycles. Then the wait cursor appears for a second or two. Then Rhino just goes away.
I don’t have a rhino crash txt file on my desktop (I deleted the old one to see if a new one would appear).
I have the latest NVIDIA drivers.
A note to readers: I picked the advanced install and did a clean install of the newest drivers, I don’t think that I unticked the NVIDIA audio drivers, but the PC didn’t recognise my TV (connected via HDMI) as a sound output. I had to reinstall the same drivers, picked advanced, made sure that I didn’t pick clean install, and the sound now works.
Maybe dig through the Windows Event Viewer for clues. Crashing with no crash report is an ominous sign that your hardware might be flaking out, or just a really bad video driver bug.
Thing is, it is crashing after the render is finished and it didn’t crash immediately prior to updating Rhino.
Plus, Rhino 7 doesn’t crash when the render finishes.
Maybe the crash is happening when releasing the OpenGL context. Maybe it is being released by the garbage collector on the wrong thread, but even that is unlikely because Rhino has never done that before, and it would happen constantly to everyone.