It is possible to project a texture on several meshes that can be repeated a variable number of times making the texture applied from a parameterizable plane
Could you please explain further what you are trying to do, maybe with a drawing? I am not sure I understood your request. It seems that your goal could be achieved by joining meshes and mapping the texture using for example the Human texture components.
Thanks for the attention
I send you a screenshot of the meshes, They are chains that you can repeat with a number slider named tiras.
The meshes have UVs, the cuestion is if I can use a picture to project in this chains, like if all the chains are one object, like a plane.
I dont know if this explanation i enough for you
Thanks in advance
I think the solution I proposed above should work in your case. The only challenge is to defined UV coordinates globally amongst all the meshes, then apply the same texture to them. You can define UV coordinates using a script or the PlanarMapping component of Human for example.