Copy to points vector - overlapping and boundary issue

Hi guys,
i have specfic input of 4 shapes, to copy them to specfic boundaries.
however i managed to do that but now its overlapping and leaves the boundary .
i know its because i copied as one shape.
but is there a better way to at least edit the group of these input shapes so it wont overlap and stay inside no matter if rotate or move the inputs?


panelling.gh (14.7 KB)

I’d rather increase the point density & create the polygons directly on those points. Have added some randomness to reduce some lines of points to more closely resemble your end result.


78.gh (12.7 KB)

Hey ftzuk ,
your solution is interesting but the issue here im trying to make the input as its .
because actually this polygon is just (simplified shape) of what im trying to populate inside the boundaries.

is there method that can split the outside pattern and inside while preventing the overlap ?

this is what im trying to reach by using the input to populate , any idea?

ques.3dm (50.6 KB)

If you insist on moving groups of objects you can ungroup at the end of the process and cull those shapes that lie outside your lines.

cull.gh (17.7 KB)