Is there a way to convert Maxwell materials to rhino materials? I’m using a program called Augment as a design tool, and it requires the textures to be native rhino materials when i export to a .dae file type. When it comes time to render, I prefer to use Maxwell Render.
This workflow requires me to set the materials twice. Is there a way I could set up my model with the maxwell materials, and then convert them to rhino materials right before I export the .dae file type?