Is there an easy workflow or some components I should look at if I want to convert a nurbs polyhedron to a mesh, preserving the faces without triangulation?
For example, a geodesic sphere with hex and pentagon faces.
Or is there a way to do this with any polysurface with all linear edges, regardless of planarity of faces?
I thing this could be a useful workflow for subD too.
I’ve been playing with multi-pipe blends in subD and using polyhedra as a basis for the junction has yielded great, easy results. But converting a dodecahedron to subD or mesh, without triangulation, manually, is a pain.
_ToSubD respects nGons present in the input mesh, so if you mesh your brep and run _AddNgonsToMesh before converting to subd it should work for all planar faces no matter the vertex count (hex, penta)
Edit:
Just tested, it also works with non-planar nGons