I’m having issues with the contours of a surface. The contours themselves are nice and correct and even uniform in their directionality.
However, the internal frame directionality of the curves changes arbitrarily.
This image should explain the issue clearly. Contours and the frame Y vector.
This would not be an issue if I could use the frame directly (could always align or rotate) - but I’m using the curve as a guide to VisualARQ beam, which uses the curve internal frame directly. This causes the beam to be oriented differently, even though the curves themselves look quite ok.
**Is there a way to recreate the curve internal frame direction **
/ or recreate the curve itself to a uniform frame
/ or force the contours somehow to follow uniform twist?