I’m creating a spiral around cylinder. I’m looking for an easy way to continuously find the angle of a point. In simple terms, 2 cycles the angle would be 720 degrees. 2.5 cycles would be 900 degrees and so on.
My point are non uniform, my points could could be 358 degrees and my next point on the spiral could be 4 degrees. I could like this 4 degree values actually be 364.
Is there a setting in GH i’m missing? Or is this something I need to figure out in C# or Python?
RelativeCoordinates360.gh (17.5 KB)