recently, I tried to merge naked boundarys of a mesh and the mesh itself together by detecting the Naked boundarys with WB, then find the edge points of every boundary and insert those points into the “Construct Mesh” Component in order to create small meshes. Afterwards, my plan was to connect the starting mesh and the small meshes resulting into a closed mesh.
Unfortunately, i recognized some naked edge boundarys with four corner points and some with just three points. The Construct Mesh component only creates meshes based on four points leading to an open mesh.
Does anybody know how to take all boundarys into account no matter if they consist of four or three corner points.
construct_mesh.gh (607 KB)