Constrain the main geometry

I would like to be able to edit a geometry by restricting its movement without changing its position in the global location. In this way, I can prevent the model from sliding in the scene due to a possible mouse error. Each surface you join could be constrain from moving depending on this piece.

This could actually provide us with a convenience like other 3D software programs that include feature trees.

Locking the object will prevent it from accidentally moving.

Nope, I mean;

I want to any editing process on the main object without the ā€˜lock’ command. Think about it like fusion, solidworks or creo or nx.

I don’t use fusion, solidworks, creo or nx. It’s unlikely that this request will get much traction, because editing a brep-based model in Rhino can also de facto ā€œmoveā€ it - you can push surfaces around, scale or otherwise transform the object.

Unfortunately, as a industrial designer at plastic kitchenware industry, we don’t use grasshopper or script. Mostly hardsurface.

I think you’re looking for the ā€œdrag selected object onlyā€ option in the general properties. It’s a common problem for beginners to drag away the 3d model without the intention. I’ve enabled it too because I really hate this behaviour

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You’re missing out…

You can restrict it even more by disabling any form of dragging:
**

Any position change through MOVE command only (my settings as incidental dragging was ruining my workflow).

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I love you guys.

C’mon… I cant use script for every prototype. Every design is a unique.

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What I was trying to say but was perhaps not clear enough in my post is that editing a Rhino object - which is a ā€œdumbā€ object without any feature tree or other data that records how it was made - can actually be moved by ā€œeditingā€. A stupid example would be a cube, where you sub-object edit two opposite faces and move them both a bit in the same direction. You have then in fact moved the cube without moving it in the conventional sense.

So the object-locking function you are looking for would need to be very complicated in order to allow object ā€œeditingā€ but prevent that kind of thing from happening.

As others have said, there are some options that can be set to prevent accidental dragging of objects.

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