I would like to be able to edit a geometry by restricting its movement without changing its position in the global location. In this way, I can prevent the model from sliding in the scene due to a possible mouse error. Each surface you join could be constrain from moving depending on this piece.
This could actually provide us with a convenience like other 3D software programs that include feature trees.
I donāt use fusion, solidworks, creo or nx. Itās unlikely that this request will get much traction, because editing a brep-based model in Rhino can also de facto āmoveā it - you can push surfaces around, scale or otherwise transform the object.
I think youāre looking for the ādrag selected object onlyā option in the general properties. Itās a common problem for beginners to drag away the 3d model without the intention. Iāve enabled it too because I really hate this behaviour
What I was trying to say but was perhaps not clear enough in my post is that editing a Rhino object - which is a ādumbā object without any feature tree or other data that records how it was made - can actually be moved by āeditingā. A stupid example would be a cube, where you sub-object edit two opposite faces and move them both a bit in the same direction. You have then in fact moved the cube without moving it in the conventional sense.
So the object-locking function you are looking for would need to be very complicated in order to allow object āeditingā but prevent that kind of thing from happening.
As others have said, there are some options that can be set to prevent accidental dragging of objects.