I’m running into an issue I have been unable to solve. I need to create a simple pipe bending – easy except for one thing – the pipe cannot change in length as it is being bent, just as an actual object wouldn’t change in length.
Please see the test video I made. Before the pipe is bent and after the bend is completed the pipe is the same length. However, during the travel of the pipe from start to finish the length varies and it’s quite noticeable. This also causes a huge issue with the texture map of the text on the pipe as it is being stretched to accommodate the pipes changing in length.
is there any way around this?
And here’s the Rhino file if you need it:
PipeBend.3dm (100.2 KB)