Constant 'Creating Meshes'

Over here in the attached (display mode and model), hideSwap back and forth, and every time objects are shown render meshes will be regenerated. If you go to Options -> View -> Display Modes -> Test and clear Advanced texture preview, it no longer regenerate the display meshes on hide swap.

ConstCreateMeshes.3dm (7.1 MB) (2.4 KB) (display mode)

On another note, is the only way to get a shaded display mode to copy one that already exists? If I just choose new, I can’t seem to make it a mode that shades objects, or am I missing something?


Hi Sam - I see this as well, and so far I do not have a good, or even a bad, explanation. I’ll send it over to the bug tracker and Jeff will have a look.