Try using cubic bezier curve. Having the control (not end) points moving along the x and y axis while the end points are as shown above (minx, miny) and (maxx, maxy)
To be more exact, control point at the start will move along X axis. Control point at the end will move along (maxx, 0.0) - (maxx,maxy) axis
The conic in the Graph Mapper uses a three point nurbs curve. One control point at (0,0) one at (1,0) and one at (1,1)*. The only thing changing is the weight of the middle control point. If zero, you get a straight line, when approaching infinity, you get an L shape.
The only tricky bit is figuring out which exact weight yields an intersection between the conic and a custom point.
* for conics with their bulge pointing downwards only, the other case is just mirrored.