Hi,
I have to calculate cone-cone intersections for hundreds of objects.
In rhinocommon there are only two approaches:
Brep intersection which is very slow.
Or fast mesh intersection which is fast enough for low res meshes.
This intersection I am looking for is limited to cones only, and there is probably math solution for such intersction.
Maybe someone know any .Net library or have a custom code to calculate cone-cone intersections?