Hi,

I have to calculate cone-cone intersections for hundreds of objects.

In rhinocommon there are only two approaches:

Brep intersection which is very slow.

Or fast mesh intersection which is fast enough for low res meshes.

This intersection I am looking for is limited to cones only, and there is probably math solution for such intersction.

Maybe someone know any .Net library or have a custom code to calculate cone-cone intersections?