(Computational) Woven patterns using "knots"

kangaroo
(Danaearlechurch) #1

I am seeking to generate woven pattern(s) and panels using “knots”. (e.g. nautical knots, Celtic braids,etc).

This is a posting for work sought via People Per Hour.com and has been posted as "Woven patterns using “knots”

Specifically I am seeking computational design solutions using Grasshopper and probably Kangaroo (or suitable plug-ins).

I have a reference Word doc with embedded images. The idea would be to generate a tight weave as illustrated. In the real world all the strands would be touching / intersecting. For a digital project, the strands / surfaces might have to be no closer than tangent. And if conforming to a sphere, the sphere could trim away the inner facing surfaces.

The budget is £400 - £991 GBP depending on the complexity and number of patterns generated. This can be negotiated.

Please ask if you require additional information.

Dana Church

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(Rickson) #2

http://www.eng.uwaterloo.ca/~alopyrev/cs791/celtic_knots_report.html

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(Structurica) #3

Hi Dana,
I’ve just signed up to peopleperhour.com to be able to send the proposal because this interests me, but currently, I am waiting for authorization (up to 7 days). Meanwhile, I have a few questions. Where this script will be used? What is the purpose of the project? The knot pattern should be generated on the surface/mesh or along the curve or straight line?

Structurica

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(Danaearlechurch) #4

Hi Structuria,

This is an exploration for working with a Sculptor (Rachel Carter) who works with knotted patterns. We are exploring an algorithmic / computational approach to generating woven knotted patterns, which typically conform to a base convex form (e.g. sphere). The end goal is to be able to output STL files for 3d printing in small scale and larger 3d printed sand-casting moulds.

To begin, I would think the knotting pattern should be generated along a curve or straight line. Later a more ambitious goal would be over a surface/mesh.

I am seeking someone who already has some direct experience with computationally designed knots that can be successfully applied to the physical world. Any examples of previous work would be appreciated.

Kind regards,

Dana Church

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#5

@MateuszZwierzycki and @Petras_Vestartas have done some excellent research on this area.
Your link doesn’t seem to work. It takes me here

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(Danaearlechurch) #6

Hello dharman,

This project must be completed via the portal People Per Hour, so you would have to be signed up in the first instance. The link worked for me, but the site is People Per Hour.

This is an exploration for working with a Sculptor (Rachel Carter) who works with knotted patterns. We are exploring an algorithmic / computational approach to generating woven knotted patterns, which typically conform to a base convex form (e.g. sphere). The end goal is to be able to output STL files for 3d printing in small scale and larger 3d printed sand-casting moulds.

To begin, I would think the knotting pattern should be generated along a curve or straight line. Later a more ambitious goal would be over a surface/mesh.

I am seeking someone who already has some direct experience with computationally designed knots that can be successfully applied to the physical world. Any examples of previous work would be appreciated.

Kind regards,

Dana Church

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(Daniel Piker) #7

The example posted here might help get started:

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