Hi everybody,
I have a bit of challenge that goes beyond my limited grasshopper knowledge. I want to generate a faceted/delaunay pattern on a complex surface (modelled in rhino). I am able to generate this pattern, but I don’t want the edges between the triangles to be sharp. I tried some different things, but of course normal fillets won’t solve this, because all the edges coming together at one point. I tried to model it using classic modelling techniques, so lofts between the straight lines and patching up the holes, I think this will be sufficient, but I have no idea how to solve this in Grasshopper. I know how to do this using meshes (for example weaverbird), but I want to have polysurfaces at the end. Can somebody help me with this, or point me in the right direction. Thanks!
Next to that I actually wanted to generate the triangulation by using a point cloud (to be able to easy randomize the pattern), but I didn’t manage to do this, because I understand the delaunay function is more meant for the 2d purposes?
delaunaypatternfillet.gh (551.0 KB)