Please. I have to use graft in my example above since in my application I have a tree as input.
I need to keep the tree structure, so don’t tell me to flatten my input!
C two line-like curves
O a tree with breps
Despite being called “Collision One/Many”, this component works with multiple inputs and provides a correct result.
I Index of first obstacle that collides with the object
path 0 both curves collide with an object
path 1 only the first curve collides
path 2 only the second curve collides
I know I can sift the indices but that’s not the question.
If someone knows an actual benefit of the -1 please reply. Thanks